Place
Lay down a gate, a delay line, a little op-amp. The board is a grid of tiles and every tile is a decision.
A tiny robot. A quiet GPU. A whole song of signals.
Inside every computer there is a GPU. Inside this one there is Ally — a small, polite robot with a job and a very good attitude about it.
Every rendered pixel, every sorted number, every little calculation that lights up your screen — that's a signal that had to be built, routed, and shipped out on time. Ally's job is to keep all of that on beat.
You play Ally. You get the board, the parts, and the rhythm. The signals are up to you.
A cozy loop, on a repeat. Place a part. Route a signal. Sync to the rhythm. Ship the output. Then — and this is the fun bit — you do it again, but better.
Lay down a gate, a delay line, a little op-amp. The board is a grid of tiles and every tile is a decision.
Drag wires between parts. Signals want to flow. Your job is to make the flow mean something.
Every board has a tempo. Land your signal on the beat and the whole thing hums. Miss it and the throughput sags, politely.
Ally boxes up the output and sends it down the bus. A new pattern arrives. The song keeps going. So do you.
Rough pulls from the sketchbook and the prototype build. Everything here is temporary, which is part of the point.
Each component is a little sticker with a little personality. They cost a little, they do a little, and together they do a lot.
the general-purpose chatterer
Does a little of everything. Slow, reliable, easy to get along with. Every board starts with one.
slows the hot lines down
Signals come in loud. Resistors make them polite. A good way to keep a noisy lane from stealing the beat.
holds a beat, releases on cue
Stores a signal for exactly as long as you need. The beat-keeper's best friend.
tells you the plan is working
When a signal lands on time, the chirp lights up. Your board becomes a tiny stage that cheers for itself.
AND · OR · XOR, your pick
The heart of any computation. Two in, one out, three moods to choose from. The rhythm bends around the decision.
pushes a signal into the next bar
A cozy hallway that takes exactly one beat to walk down. Use it to line up two signals that refuse to cooperate.
one in, two out
Takes a signal and copies it to two destinations. Half the traffic, twice the opinions.
makes a weak signal matter
Multiplies an incoming signal. Good for long boards. Slightly smug. Uses more power than Ally would like.
records four bars, plays them forever
Capture a short pattern, loop it on the bus. Ally gets to nap while the song repeats.
Short notes from the build: what we tried, what worked, what made us laugh. Some are real, some are in-fiction, all are sincere.
One quiet email whenever there's a new build, a new note, or a screenshot we can't keep to ourselves. No marketing, no drums — just the beat.
We promise: roughly one message per build, always short, always from Ally personally (well, Ally's handler). Unsubscribe by replying with "goodbye ♡".